Of the SSF2 (non-turbo) version of the stage. Please use a text editor to open and read them.įor an arranged, superjump-enabled version of Cammy's stage, check out VIB's hp.Īnd keep an eye on Dark Saviour's Arena for a good conversion Readmes for the stages are embedded in the *.def files. It should look like this.Īnd with your , Magneto should now appear after you beat 3 randomly selected characters.To install these, extract the *.def and *.sff files into your mugen/stages directory, extract the music files into your mugen/sound directory, and add them to your f as described in MUGEN's documentation. This simply means that you fight 3 level 1 characters, then one level 2 car. Make sure you change your values under to this Everyone is level 1 automatically, so just add ,order = 2 to your boss, for this example, I will use Magneto. Say I want to fight a few level 1 characters then fight a level 2 as a boss. To make a character appear later in Arcade Mode, simply add ",order = x" with x being a 1-9 number, 1 appearing first, then 2, etc. Treat yourself Core Membership is 50 off through October 22. Below the in the f is . controls the order of who appears in Arcade Mode. your creativity by creating subscription tiers. But there are a few things that I should note. This is most of what you need to set up and start building your own personal MUGEN roster. Your first few lines should now look like this.Īnd Ta Da! Open MUGEN and there they are! Under , simply type the name of the character. Please use a text editor to open and read them. Readmes for the stages are embedded in the. sff files into your mugen/stages directory, extract the music files into your mugen/sound directory, and add them to your f as described in MUGEN's documentation. You may be wondering how, as you most likely have never heard of a. Winane's Mugen Stages Stages To install these, extract the. 'Select' controls your characters and stages and 'system' is, well, the system. This is enough to make some of you panic most likely, but don't worry, you won't touch most of these components! Instead, go to the IMT04 folder. Next up, we need to add them to the actual code! This may sound difficult, but if you can type in the characters name, you can code them into the game. To add the characters to the game, copy the folders and paste them inside the 'chars' folder, which is located inside the IMT (Blue) folder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |